![]() The Smart Stairs plugin will allow you to create multiple stair segments that can all be managed by nesting smart stair objects. The plugin comes with several types of stairs that can easily be switch out or changed on the fly. #Form plugin c4d download free#The free Smart Stairs plugin for Cinema 4D is a python based parametric stair generator. Jan notes that Smart Tween also iterates through Particles and Object Lists for example, so you can animate thousands of objects with one node, while being able to adjust the transition parameters for every single object. These include linear, random, quadratic, cubic, quartic, quintic, septic, sinusoidal, exponential, circular, elastic, back and bounce.īeing that the plugin is an Xpresso node, you can connect the node’s real or vector output to almost anything. Smart Tween handles everything for you, all you have to do is set a start point, end point and duration and then pick from a preset of easing types. ![]() Smart Tween and Smart Stairs are now free to download. Applying easing transitions to animations is an easy way to create curve based motion with more interesting acceleration and decelerations. Smart Tween is an Xpresso node that offers easing equations to Cinema 4D. #Form plugin c4d download for free#Recently, Jan has posted two of the “Smart” tools for free on his site. The great thing about this setup is that once you’ve animated the target and parent nulls, you still have the freedom to animate the camera object itself.Jan Frischmuth has a bunch of Cinema 4D Plugins, the “Smart” suite of tools that are designed to make certain things much simpler in C4D. Sweet, right?! Switch to the rotate tool and rotate the ‘Parent’ null for clean arcs that orbit around the ‘Parent’ position. Now if you move the parent, the camera follows but stays aimed at our ‘Target’ null. Make the camera a child of the ‘Parent’ null. If you can guess by the name, this tag points the camera to whatever is defined in the target object tag, in this case drop the ‘Target’ null in and the camera should now point to it. Add 2 new nulls & rename one ‘Target’ and the other “Parent”.Select your camera and right click > Cinema 4D Tags > Target. ![]() ![]() If you’re an After Effects user, you might recognize this as a two node camera. This one involves using a couple of null objects that help separate out a few tasks, specifically we’ll separate what the camera is pointed at and what the camera orbits around. Rigs can get as complex as you need so start with these simple ones to see what options open up for you. This way you can animate it (or not) and get easy visual feedback directly in the viewport as to where your focus is.Īnimating the camera can be as simple as dragging it around the scene and setting keyframes but if you want to level up your moves and have an easier time doing it, you’ll want to use some kind of camera rig. To get even more flexibility, use a Null object as your focus object. You can ‘lock in’ your focus by simply dragging an object into this field and no matter where you camera moves, the focus sticks. Once you start animating the camera however, both of these approaches pretty much break since you’ll then need to animate the focus distance to maintain focus. Now that you’ve introduced DOF, how do you decide what’s in focus? Under the Object tag of the camera object you define the focus distance numerically or hit the pick arrow icon to select the object in the viewport you want in focus. If your scene is larger or smaller than real world, you’ll have to exaggerate the F-stop values to compensate (ie F/0.025 instead of F/1.4 for shallow DOF) Focus Depth of Field Tip: Creating your scenes using real world scale will get you predictable results. ![]()
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